tag:blogger.com,1999:blog-63541543444034436602024-03-13T11:43:25.009-07:00Wulf Brother IndustriesKiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-6354154344403443660.post-61140798506164984982013-01-22T18:19:00.000-08:002013-01-22T18:19:45.226-08:00Digging through the piles of STUFFAs I've mentioned before, I'm a vet of a few years (off and on). I first joined because a good friend told me how wonderful the game was. I joined him and his friend in their corp, and we did a little bit of everything (literally, everything). I did a lot of mining, one of them was into PVP (sort of), the other loved exploration, and we all dabbled in building things (without having any idea really how to turn a serious profit on any of those things).<br />
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When I came back to the game back in December, one of the friends came back too. He's in the corp, and the other was inactive but had subscribed for a year so he had access to the game. We convinced him to jump in and let us have all the old BPs from the old corp. So, he did (they belonged to all three of us, afterall).<br />
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So, I was looking through all the BPs, most of which were BPCs, some were T2 (which I can't make), some were things I already had researched BPOs for, and then, in the midst of all this, I found an old BPO I didn't know we had. I did a little calculating to see the profitability.<br />
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It's worth making!<br /><br />So, I currently have 1,000 in production right now.<br />
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The point is, don't forget to check what you already have in stock, it may be worth it to produce something you initially thought wasn't worth it, or even something you didn't realize you had!Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com0tag:blogger.com,1999:blog-6354154344403443660.post-41373569506038675832013-01-18T21:13:00.000-08:002013-01-18T21:13:06.107-08:00Flooding the Market - Too many items.When learning about investments, there's almost always a singular piece of advice that gets promoted and doled out to every potential investor:<br />
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<b>Diversify.</b></div>
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So, why do I feel the need to diversify right now? Two words, <b>market saturation.</b> The items I've been making for the regional market are now reaching their saturation point, it would seem. Here is some in game data to help make my point.</div>
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Item A has been one of my favorite sellers. I picked up the BPO and started making these, they were <i>wildly</i> profitable for the first few batches. They would completely sell within 3-4 days (especially over the weekend) and I'd get to take a Scrooge McDuck-style bath in the ISK. Things were great. My batch size for those has been between 10-25.</div>
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How did I arrive at my batch size? Simple.</div>
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Check out the graph and the table:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1CSuPBbTZoQWFSCI6h0L-a6mctvY2fkp1sjUT7vFO8TVUJ0BrU4c6cn0-w9S1h4CNb0Naw2bqLuWNDYBpGqWCSCjc7qD5YVv_Xt1qU6X2WIN7LEwwKCuffC_hZfk-o3fBzAmzoU1sB8sC/s1600/Market+Graph.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1CSuPBbTZoQWFSCI6h0L-a6mctvY2fkp1sjUT7vFO8TVUJ0BrU4c6cn0-w9S1h4CNb0Naw2bqLuWNDYBpGqWCSCjc7qD5YVv_Xt1qU6X2WIN7LEwwKCuffC_hZfk-o3fBzAmzoU1sB8sC/s1600/Market+Graph.jpg" height="310" width="640" /></a></div>
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The graph represents the 3-month history of the item. There was a very solid price range over the three month span, and it has gone up drastically over the past month. I got in on this item while it was high. I got in at the top end of the red line, which means I hit the bubble perfectly. The 5-day average has gone back down a bit and has crossed with the 20-day average representing a more stable average. This is great news to me, it means the price is pretty stable and I should earn what I expect to earn when I manufacture these.</div>
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I determine batch size by thinking about how many have been selling. For the most part, the region sees roughly 20 of these move each day. That means my batch size of 10-25 should be fine to sell-out fairly rapidly, hopefully in about 3-4 days if I stay on top of my market orders.</div>
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Competition, at this point, wasn't incredibly stiff. Things were moving at a nice pace without a lot of market maintenance.</div>
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However, in the past few days, something weird has happened. Check out today's market details for the region on this item:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKoWeR6RYNNkZZfaHX3-BA_mXUSWJyXIhnhkSugaNlJA6BvhXsnVfvbn_IU-r2q2yTsH4H49PNHiOPWBcLWolTQlPo3JbyawxgaJEUuswBBiUIeZear0Z9H2E09cV3yaGgQDBMp2NGb18n/s1600/Location+for+Sale.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKoWeR6RYNNkZZfaHX3-BA_mXUSWJyXIhnhkSugaNlJA6BvhXsnVfvbn_IU-r2q2yTsH4H49PNHiOPWBcLWolTQlPo3JbyawxgaJEUuswBBiUIeZear0Z9H2E09cV3yaGgQDBMp2NGb18n/s1600/Location+for+Sale.jpg" height="462" width="640" /></a></div>
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The red boxes are circling out the market hub's orders. Three people have made what seems like an attempt to corner the market by selling a ton of them. At the usual rate of sale/day, it'll take 15-17 days to sell all these off the market. And these people are willing to keep dropping their price in a market war, therefore meaning those of us who make smaller amounts (looks like there are 6 people with smaller amounts of these) are going to have to play market pvp with these larger suppliers for the next half month, and the price will continue to drop as we play the pennies game 3-4 times a day.</div>
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With that said, let me give a brief manufacturing update:</div>
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I'm continuing to make rigs. I like the price of them, and they have the highest return of all the items I've been making so far.</div>
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I've got a few blueprints for ships, so I've expanded my operations into smaller ships. They aren't flying off the shelves, but they are selling, and they are drawing some profits, which is nice. I'm looking to make more ships and get them moving.</div>
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I still make drones and ammunition as well, they're moving fairly steadily. </div>
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However, I'm going to attempt something new here in the future. I'm going to utilize a couple of my manufacturing slots to make much larger batches of items and sell them in Bulk. I'll be tracking this trend closely to see if the profits are worth it to move items this way or if it's better to move them through the regional market.</div>
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I'll be sending up a few "test balloons" in this regard.</div>
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I sent up another test balloon last week. I made five frigates and some small rigs and I moved them to a faction warfare system. I was the low price in the system, and there was no competition in the only station.</div>
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None of the items sold.</div>
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So, I packed them back up and moved them to the trade hub, which is working better for them. I'm not sure I'll ever try to sell there in that system again. </div>
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Thanks everyone for reading!</div>
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Fly safe.</div>
Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com0tag:blogger.com,1999:blog-6354154344403443660.post-16661893501086063042013-01-13T20:01:00.001-08:002013-01-13T20:01:47.814-08:00Mid-January UpdateI'm attempting to figure out the future of this blog. I don't want to continue posting play-by-play of what I'm doing, because I'm thinking people might be using my information to swoop in and either flood the market or attempt to compete with me. I'm not overly fond of either of these things.<br />
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So, I'm going to update on how the month has been so far, but I'm going to be purposely vague. With that in mind, I'm always willing to help out new Industrial players, if you want to chat about the profession, feel free to contact me.<br />
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Now, onto the update. A lot of things are happening at WBI, a few other RL friends joined the corporation, which doesn't mean much, because I have no idea what I'm doing with the corp, it was really just a means to keep money allocated properly for manufacturing as opposed to spending money on all the ships I lose because I don't know how to warp out of missions properly. Not that this is something that happens all that often... whatever. Don't ask any questions about this part!<br />
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I've contacted the people who purchase large quantities of what I build. I'd like to set up something direct with them and remove the middlemen called brokers from the manufacturing equation. I have a page on this blog call orders. On there, I have listed everything I'll take orders for. If you're interested in purchasing any volume of those things, let me know and I'll take care of it.<br />
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I'm finally able, I think, to set up more static buy orders for materials of all shapes/sizes. This should, I hope get me a discount on materials. However, my current method is to make a direct order with the miners in my home system and get them directly filled for ore. This allows me to refine it myself, which gives me some excess that I then go sell. By doing it this way, I generally save some ISK on the material cost.<br />
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One of the roadblocks I feel like I've run into is that I need to move larger and larger amounts of ISK (not billions of ISK), but more than I was initially running. I have five manufacturing slots, and I'm doing my best to keep them running at all times, but I'm trying to be very conscious of flooding the market with goods. I've subscribed to the Bulk Trade list, has anyone found this to be a solid way to move products they manufacture? I assume the profit margin is a bit tighter, but the benefit is a direct sale of a large amount of goods.<br />
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I'll keep thinking about this.<br />
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In the mean time, thanks to everyone who reads and comments. I read them all, I appreciate every view I get on this blog.<br />
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As always,<br />
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Fly Safe.Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com0tag:blogger.com,1999:blog-6354154344403443660.post-15288375496678395342013-01-10T12:17:00.000-08:002013-01-10T12:17:34.043-08:00Market ResearchParanoia - baseless or excessive suspicion of the motives of others.<br />
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<span id="hotword">In New Eden, I'm not sure that being suspicious of motives is ever baseless. The track history of "trustable" people in New Eden is quite tarred, I think. So, when I see that someone has come into my market with goods that were <i>way</i> under the price I had seen, I imagine that it was a form of pvp directed at me.</span><br />
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<span id="hotword">But, I did a little bit of research to see the price of the item in question. As it turns out, I may have overreacted. Originally, I was pricing it around 1,100,000, which was a tremendous amount of profit. This was where I saw the market at the time; I assumed it was the consistent market value. New Eden, however, has a means of checking these things out. So, I looked:</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhnnvxfwN380qi1BOBS9f13c0ikYcj5xasuh9AxJ22KmbAG3YacsPWxJ6KGShwQfBV8oOAEW_NVlIB2jAdmimr9MQym_nLiozj0iE8TOxW6uZxWiktFnybBBWq5xn5eBkLawR6XYqIps84/s1600/MarketGraphSCCI.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhnnvxfwN380qi1BOBS9f13c0ikYcj5xasuh9AxJ22KmbAG3YacsPWxJ6KGShwQfBV8oOAEW_NVlIB2jAdmimr9MQym_nLiozj0iE8TOxW6uZxWiktFnybBBWq5xn5eBkLawR6XYqIps84/s1600/MarketGraphSCCI.jpg" height="296" width="640" /></a></div>
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<span id="hotword">So, it looks like I may have jumped into the market on this item during a little bump (which I rode pretty hard!) and now the price is leveling back out. I imagine they call this a bubble in the market world. I listed my products today for a price more in tune with the actual market value.</span><br />
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<span id="hotword">I'll post a more comprehensive manufacturing update tomorrow.</span><br />
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<span id="hotword">Fly safe, my friends!</span>Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com1tag:blogger.com,1999:blog-6354154344403443660.post-73163954349463619132013-01-09T11:34:00.001-08:002013-01-09T11:34:11.286-08:00Manufacturing UpdateI've learned that there is one thing that seems to grind my productivity to a halt. An incursion in my constellation. We've had two of them over the past few weeks. All the miners that usually dote around the system all go into hiding because incursion rats are trolling the belts.<br />
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So, manufacturing slowed down a little bit this week, but the incursion is over. The manufacturing arrays have restarted.<br />
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I also ran into some computer problems yesterday, had to do a full reinstall of Windows, which is never fun.<br />
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Everything is working as intended right now, though.<br />
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I sold nearly all of my inventory. So, had to get new product in.<br />
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I had a person contact me the other night, wanted to offer some encouragement and actually gave me three researched BPOs for my budding business. I'm currently making 10 Rifters, 10 Thrashers, and 10 Cynosural Field Generators. I'll do a full profit analysis once they're all made and sold.<br />
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I'm also making 1000 Hobgoblins (which I can't make fast enough) and 50,000 EMP L.<br />
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The Rifters finished up and the Thrashers will as well, so I'm also making more Rigs.<br />
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I'm not sure if someone has been reading my blog and decided to undercut the market value of something I'm selling or not, but one of my products was severely undercut (to the tune of 35%) this week. I'm not sure if someone is playing a little PVP on the market with me or not, but I'm trying to decide if continuing to post everything I'm doing here in this blog is still the best idea.<br />
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So, please bear with the somewhat cryptic update as I continue to think about my operations.<br />
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Thanks for reading!<br /><br />Fly safe!Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com2tag:blogger.com,1999:blog-6354154344403443660.post-2565896784840648842013-01-04T10:08:00.003-08:002013-01-04T10:08:42.434-08:00Manufacturing AND Marketing!?Industrial life is getting more interesting as my skills get higher. I'm really starting to grasp the concept a little more and having some fun while doing so.<br />
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So, what have I been working on?<br />
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New Blueprints</h3>
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I bought a few BPOs since my last major update.</div>
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I picked up the EMP L print (as mentioned in the last post) from contracts with ME/PE already done. I also grabbed a Small Ancillary Current Router I and Medium Ancillary Current Router I BPO, both from the NPC Seed in the market. There's no research on them, but they're still profitable.</div>
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Skills</h3>
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In the meantime, I've been skilling (of course). I got Interplanetary Consolidation and Command Center Upgrades both up to 4, which is increasing my PI Income quite nicely. I'm still planning on a major tweak for that, but, the research and work involved to completely revamp my setup is daunting. </div>
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I also raised Mass Production up to 4 (from 2), meaning I now have 5 slots open for manufacturing. I'm working hard on keeping slots full and moving.</div>
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I'm currently working on Broker Relations, because I want to stop giving ISK away to the sky. I am going to be training Daytrading at some point, just because I need to stop moving to my sell hubs everytime someone undercuts my price. It's getting OLD!</div>
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Market Research/PVP</h3>
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I'm starting to understand the way the market works a little better. Whenever I have the time, I pop over to my market hubs and drop my price to be the lowest price in the station. I can tell when someone has undercut me, even though I'm not in the same region as Amarr, because things stop selling. So, I hop over to Amarr and fix my prices, then get back to whatever else I was doing.</div>
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On that note, my new favorite people in EVE are the ones who don't understand how the market works. Here's a market rule for anyone who doesn't know it, <b>The lowest price <i>always</i> wins. <i>Always</i>.</b> This is like Wal*Mart, I know. However, if I'm selling the item for the lowest in the station, and you decide I'm a jerk for undercutting that other price by a penny, so you decide to buy it from them at their price, I win in two ways. First, you buy it from me because I was the lowest price. Second, I get what you wanted to pay them. </div>
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Do you see? I get <b>more</b> ISK, and get the sale. It's a win-win for me. So, if you're buying something and you want to spend more to honor a trader who doesn't seem to be undercutting prices, go for it, but you're rewarding the people who are undercutting the price. </div>
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Yesterday, 2 different people bought drones from me for nearly 40k each. I sold 5 drones and made more on those 5 than I would have made on 20+ at my regular price! Win for me!</div>
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Building Stuff!</h3>
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Yes, the whole point of all this is to build things. So, I did what every smart EVE player does and I build a spreadsheet. It automatically tracks Broker Fee, Sales Tax, Profit, Cost, etc based on a small amount of input. Honestly, I think I'm in love with my new spreadsheet. My corp mate told me that we have very different ideas about what's sexy when I called my new spreadsheet sexy.<br /><br />What's really funny is that if I showed you all my spreadsheet, you'd laugh at the obscene simplicity of it and you'd all show me 10 ways to "do it better." So, I won't show it because I don't want to get into another MIMAF-type debate. It's working for me, and I'll continue adding to it as I go.</div>
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Now, what have I built?</div>
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Medium Cap Control Circuit - 25 (19 left)</div>
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Small Cap Control Circuit - 25 (17 left)</div>
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Acolyte I - 500 (455 left)</div>
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EMP L - 10,000 (Sold out!)</div>
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Hobgoblin I - 3000 (I started these over a week ago and they finally finished up) (1955 left)</div>
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Hobgoblin I - 1000 (In Production)</div>
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EMP L- 50,000 (In Production)</div>
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Small Ancillary Current Router - 20 (In Production)</div>
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Medium Cap Control Circuit - 20 (In Production) (This was a screwup on my part. I bought the mats for this and not for the Medium Ancaillary Current Router like I intended)</div>
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Profits are moving in. This budding Industry Mogul is quite happy.</div>
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Buy Orders</h3>
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I mentioned in one of my last updates that I wanted to start running some Buy Orders. I don't have large, static orders up yet. But, I've begun work on buying ore directly and refining it myself. There's one MAJOR bonus to this way of working,<b> I DON'T HAVE TO HAUL IT!</b></div>
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I've done this two different ways, the first time, I set up public buy orders in my refining base for Ore. The orders were filled by local miners (including my corp mate) at their own pace. I saved <b>623,713.41 </b>on the Material Cost of my 1000 batch of Hobgoblins by doing it this way.</div>
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This morning, I used my relationship with a small mining corp in my home system to fill a contract. They were able to fill the ore contract <b>on the spot</b>. That made my day. Again, no hauling, and two minutes worth of work instead of an hour's worth of work. I think I'm going to keep working with that local corp, they're EXCELLENT to work for. By buying directly (I even gave him a tip for being so fast), I saved myself <b>594,205.16</b> on the total material cost.</div>
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In Progress Update</h3>
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I was writing this while gathering the materials for the Ancillary Current Routers. The plan was to make 20 Medium and 20 Small. I messed up though and set my shopping list for 20 Medium Cap Control Circuits instead. I'm frustrated about this, but, it is what it is. I'll make 20 more, and attempt to move them quickly.</div>
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The more frustrating part, though, is that I bit off more than I could chew. I didn't have the ISK in the corp account in order to fulfill the shopping list, so I had to loan another 50M to the corp. Fortunately, someone donated 50M to the manufacturing endeavor this week, and I had forgotten to put it into the corp account. On that note:</div>
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Thank you!</h3>
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First, thanks to <b>Phandora Maren</b> for reading and noticing that I was, in fact, flying a Bestower. Great set of eyes to notice that shadow and be able to tell what ship it was! It was in the last picture, on the bottom right. I've sent you the 10,000,000 prize!</div>
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Also big thanks to an anonymous donor (He isn't anonymous to me, but I won't publicly reveal who it was since I wasn't "authorized" to do so) for the 50,000,000 gift. As noted above, I used it to buy materials for the next round of manufacturing!</div>
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And finally, to those of you who read, I appreciate all the comments and the support on the forums. I'm having a great time learning the tricks of the trade! </div>
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As always, fly safe!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOhVYvf5IX2-SkdaOU8xtNihUsql4kpiHbH_pC8tHtSVcR9bA5QEylPrDLOn45HgKurAHC2btMseoD3GA0-p4WLLg4dYd47r4BXWgoVLtZaX9_U9F32UVPydc47WAdmPGbBY1q8OvQWWtH/s1600/WulfBestower.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOhVYvf5IX2-SkdaOU8xtNihUsql4kpiHbH_pC8tHtSVcR9bA5QEylPrDLOn45HgKurAHC2btMseoD3GA0-p4WLLg4dYd47r4BXWgoVLtZaX9_U9F32UVPydc47WAdmPGbBY1q8OvQWWtH/s1600/WulfBestower.jpg" height="348" width="640" /></a></div>
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Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com5tag:blogger.com,1999:blog-6354154344403443660.post-59530288067256437252013-01-02T20:29:00.001-08:002013-01-02T20:29:46.656-08:00The first time, a tutorialI've gotten a little bit of feedback based on this blog. Nearly all of it has been positive. I've also had some people come to me who are also trying to start out their careers as Industrial Players. The common thread is, "I don't know what to do first." So, I'm writing this post as an answer to that question.<br />
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What are the first steps in manufacturing an item? Here is a step-by-step tutorial.<br />
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The very first thing you need is a Blueprint. I choose to use Blueprint Originals (BPO) as opposed to Blueprint Copies (BPC). I do this because the BPC has a limited number of runs on it, meaning if you buy a copy, you can only make a finite number of that product before the copy runs out. A BPO, on the other hand, has an infinite number of runs. You can make that product until the end of eternity if you want.<br />
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You can find BPOs on the market. However, these are generally from an NPC corp and are unresearched. Research is how you make a blueprint better. Material Efficiency (ME) and Production Efficiency (PE) both impact the profitability of a manufacturing project. ME reduces the number of materials you need to build. PE reduces the amount of time it takes to make the project. Ideally, you want a BPO with some level of ME research. This <a href="http://zofu.no-ip.de/bpo" target="_blank">link</a> allows you to see what a "perfect" BPO looks like. A perfect BPO can't be made any better, it represents the least amount of materials a person can use to make that product.<br />
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So, I head to Jita and look through Contracts instead of buying one on the market. Open up the contracts interface, and do some searching. In this picture, I limited the search to the current station (Jita 4-4), contract type "Want to Sell," Category "Blueprint Original," Item Group "All," (You can select specific groups, drones, for example) and I also set my upper price range at 15,000,000. I didn't want to spend any more than that on a BPO.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXiYK2TPbTDw69p6TpxvLFL-lABR9MH8tg44-zrIB50b3WwUa0mHbIfGazB8p6N-mWTxrtCDjmbOyq_jzCsGxKP0ScdnRs2VgJkO77OGkf1hW3kOtcqHLS4Tqd3Y17qcFOsonNMkz_YkE4/s1600/1-ContractSearch.jpg" imageanchor="1"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXiYK2TPbTDw69p6TpxvLFL-lABR9MH8tg44-zrIB50b3WwUa0mHbIfGazB8p6N-mWTxrtCDjmbOyq_jzCsGxKP0ScdnRs2VgJkO77OGkf1hW3kOtcqHLS4Tqd3Y17qcFOsonNMkz_YkE4/s1600/1-ContractSearch.jpg" height="388" width="640" /></a></div>
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The first, Multiple Items contract was for a few different charge BPOs, which would have some value for me in Amarr space, because more people fly Amarr ships there (at least theoretically). But there was a major problem for me. Can you spot it?</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHCeBfXYH8A-AALof_Pp2DB98DcgKUr95_Bw4aELkQVIWCaKOme8TMoOnxziRP5ElhrCLbaQl0WVWct7zS5kJ8-Nk1FgsduvnX2Qn0u7DHlLNGvZ7L6H2wm2QyK97hg_I1eQEu9k89IffD/s1600/2-Contract0ME+and+PE.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHCeBfXYH8A-AALof_Pp2DB98DcgKUr95_Bw4aELkQVIWCaKOme8TMoOnxziRP5ElhrCLbaQl0WVWct7zS5kJ8-Nk1FgsduvnX2Qn0u7DHlLNGvZ7L6H2wm2QyK97hg_I1eQEu9k89IffD/s1600/2-Contract0ME+and+PE.jpg" height="454" width="640" /></a></div>
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The price was brilliant, but the ME and PE were all 0. Therefore, it wasn't what I was looking for. I continued looking until I found one that I thought would work.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoTeniJHU3oNl2y7MMVIIL551nyWcYQujKy2B0Emp3vTNjOtb8Zgb0P8zybQ5vNHwIlSO-TcJfRk11mXbcreDo4BnD73vgZCstWfQupooovxZ2ZHHsg88ahi-nmEMDO2Bj1c992DBDNawY/s1600/3-Contract+EMP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoTeniJHU3oNl2y7MMVIIL551nyWcYQujKy2B0Emp3vTNjOtb8Zgb0P8zybQ5vNHwIlSO-TcJfRk11mXbcreDo4BnD73vgZCstWfQupooovxZ2ZHHsg88ahi-nmEMDO2Bj1c992DBDNawY/s1600/3-Contract+EMP.jpg" height="458" width="640" /></a></div>
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According to my handy-dandy link above, this BPO isn't quite perfect, but would take some more serious time investment to perfect, and would only save me 7 Tritanium per 100 ammo. It's not worth the significant time investment in order to perfect the BPO. So, this was good enough. Next step is actually building the product. So, I brought it back to my homebase. Once you get to your manufacturing spot, open up the Science and Industry menu, and go to the Installations tab, select Manufacturing and choose an open slot. They are noted by the green "Now" You can see that here, there are a lot of open manufacturing slots.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOi2wfK2nxrcZbKhHDjvFbN-FPhrWuSjjLarrHouRQPPhKJC4zufKB1xkZ1LyPvloeA5L_4mUNxc8147B3I9-OF09J8pJP3ziaqC2mqbNulwZJOMLEUS2fPmxWlIAfns68y5cqZEG8r0pz/s1600/4-MFG+Slots.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOi2wfK2nxrcZbKhHDjvFbN-FPhrWuSjjLarrHouRQPPhKJC4zufKB1xkZ1LyPvloeA5L_4mUNxc8147B3I9-OF09J8pJP3ziaqC2mqbNulwZJOMLEUS2fPmxWlIAfns68y5cqZEG8r0pz/s1600/4-MFG+Slots.jpg" height="500" width="640" /></a></div>
<br />Select a slot, select your blueprint, select where the materials will come from and where you want the product delivered and you'll see this screen:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh3DVJiII6e5r8eDqsSxpjEmak58AQqsBKOe9ln5LDdBl39RdcXnytvDQDiwC27iOfQYXtzXgfNLnf3C5YdjXGtbUouL5gc8BChbgWj9JqPVFb2kR5-JnV4Lgvc6xgVk-Drvu-x-jdpSV4/s1600/5-EMP+Materials+Usage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh3DVJiII6e5r8eDqsSxpjEmak58AQqsBKOe9ln5LDdBl39RdcXnytvDQDiwC27iOfQYXtzXgfNLnf3C5YdjXGtbUouL5gc8BChbgWj9JqPVFb2kR5-JnV4Lgvc6xgVk-Drvu-x-jdpSV4/s1600/5-EMP+Materials+Usage.jpg" height="380" width="640" /></a></div>
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I didn't have any of the materials I needed, so there is a bunch of red on the screen. Red is always an indicator that everything isn't alright and you need to go back. However, the "Total cost" is displayed here, and that figures into manufacturing. I always call that my "Manufacturing cost" in my posts. It's usually pretty small, but it definitely is a cost associated with manufacturing. Once you get everything going, by clicking the Accept Quote button, you have to wait for the manufacturing to finish. This happens in real time, even if you're not online at the time.<br />
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Once it's done, open the Science and Industry tab, click on jobs, and search the correct criteria. Here's what I had:<br />
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The Hobgoblins are still in progress, but the EMP ammo is done! So, it's green, and I select it then click on "Deliver." The EMP ammo was in my inventory and I was able to move it over to my trading location and sell them.</div>
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I hope this helps you if you're trying to get started. A step I forgot to mention is that I was checking the prices in my region while I was in Jita, using an alt. I wanted to make sure that whatever I bought was actually going to sell, not like I did when I bought that Veldspar Mining Crystal BPO (Yeah, I'm still mad about that, and still have 50 of those blasted crystals to sell. Anyone want them?)</div>
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I also was using <a href="http://sourceforge.net/projects/eveiph/" target="_blank">Isk Per Hour</a> which is a fantastic tool for checking the profitability of items.</div>
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If you still have questions, feel free to ask away here in the comments.</div>
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Also, as an added bonus. One of the images above shows the ship I was flying, first one to leave their character name (or even an NPC/Forum alt, I don't discriminate!), and the ship I was flying in the comments wins 10,000,000 ISK.<br /><br />Until next time, Fly Safe!</div>
Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com5tag:blogger.com,1999:blog-6354154344403443660.post-36735069995888950002012-12-31T14:08:00.003-08:002012-12-31T14:08:49.195-08:00December 2012 - Monthly ReportWBI officially opened its doors on December 11, 2012. Kiger Wulf, the CEO and Founder loaned 100M to the corporation as seed money. He initially divided up the money between the Master Division and the Industry Division, 50/50.<br />
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Therefore, for the purposes of this report, WBI started with 50,000,000.00 ISK.<br />
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Blueprints Purchased (All Researched BPOS):<br />
Drones (Acolyte I, Hobgoblin I, Hornet I, Warrior I) - 10,000,000.00<br />
Mjolnir Heavy Missile - 5,500,000.00<br />
Veldspar Mining Crystal - 4,890,000.00<br />
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Items Manufactured:<br />
Hobgoblin I - 2,000 (I actually started production on 3,000 more Hobgoblins about a week ago. They'll finish up in a couple more days)<br />
Hornet I - 100<br />
Acolyte I - 200<br />
Warrior I - 1,300<br />
Mjolnir Heavy Missile - 100,000<br />
Veldspar Mining Crystal - 50<br />
Small Capacitor Control Unit - 20<br />
Medium Capacitor Control Unit - 10<br />
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Items still on the market:<br />
Hobgoblin I - 0<br />
Hornet I - 55<br />
Acolyte I - 0<br />
Warrior I - 720<br />
Mjolnir Heavy Missile - 190<br />
Veldspar Mining Crystal - 50<br />
Small Capacitor Control Unit - 0<br />
Medium Capacitor Control Unit - 0<br />
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Ending Balance in the Industry Tab: <b>105,527,245.57</b><br />
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Reflections:<br />
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This was just the first month, and it only represents a partial month. I'm going to continue working on Industry. I'd like to spend more time creating things, less time waiting for things to finish. One of my goals for January 2013 is to have a total cost of 100,000,000 to create things. This would mean I've been adventurous with my ISK and really worked hard to make as much as I could. I haven't totaled up the cost for Dec 2012, but I would imagine (not counting the BPOs) it's somewhere in the 20-30 million range.<br />
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I'd like to purchase 2-3 more BPOs and begin creating those items as well in January.<br />
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I'll be paying 50M back to Kiger Wulf and reworking the Wallet Divisions. With such a small operation, there's no real need to separate the money into divisions. I'll operate exclusively from the Master Wallet.<br />
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I also finished up Production Efficiency V, which should help to lower costs.<br />
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Long Term Goals:<br /><br />I would like to have Buy Orders set up in my home system for all the materials that I'm using to create. This should, I hope, allow me to have less time flying around trying to get all my materials at the best price. Having them all delivered to my station would save me a lot of time, I imagine.<br />
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Special thanks to everyone who has kept up with WBI for the first 20 days. I definitely consider this to be a success, I may not be pulling down billions like some of the people who are following, but I'm quite happy with a meager start to this career.<br /><br />Your encouragement has been helpful and your concerns have been heard. I will no longer consider minerals that I've mined to be free. I promise.<br />
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Thanks for following.<br />
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Fly Safe!Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com0tag:blogger.com,1999:blog-6354154344403443660.post-6206982546360448182012-12-28T21:11:00.001-08:002012-12-28T21:11:27.705-08:00Would you like to mod your ship?Greetings, capsuleers!<br />
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Wulf Brother Industries is just about to wrap up its first month. I've taken some time learning what works well for the corporation, and even things that haven't worked too well (Such as the Veldspar Mining Crystal BPO).<br />
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I used Isk Per Hour the other day to see if any of the BPs that I already owned would provide any sort of income. As it turns out, the two Rig BPO's that I owned were both pretty solid for building. So, I built 30 Rigs (10 Medium, 20 Small) and moved them to the market. Who knew they were so popular and so profitable!?<br />
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I also built another small batch of Acolytes. What follows are the details:<br />
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<b>Acolyte I</b> - 100 runs<br />
Material Costs: 403,614.00<br />
Manufacturing Costs: 3,415.13<br />
Broker Fees: 3,219.44<br />Sales Tax: 7,049.98<br />
Total Cost: 417,298.55<br />
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All 100 have sold at 4,699.99 each, for a total of 469,999.00, which leaves a profit of <b>52,700.45</b>.<br />
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<b>Medium Capacitor Control Circuit I</b> - 10 runs<br />
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Material Costs: 24,312,098.30<br />
Manufacturing Costs: 2,843.57<br />
Broker Fees: 262,044.60<br />Sales Tax: 576,749.47<br />
Total Cost: 25,153,735.94<br />
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All 10 have sold for a total of 38,349,962.31, which means a profit of <b>13,196,226.37</b>.<br />
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<b>Small Capacitor Control Circuit I</b> - 20 runs<br />
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Material Costs: 10,256,000<br />
Manufacturing Costs: 2,843.57<br />
Broker Fees: 129,489.00<br />Sales Tax: 285,000.00<br />
Total Cost: 10,673,332.57<br />
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As of right now, 13 have sold for a total of 12,349,999.94, which means a profit (to date, with 7 to sell) of <b>1,676,667.37</b>. Total profit should exceed 8,000,000.<br />
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The initial investment on the Rigs is higher, but the margins were <i>much</i> greater. I'm intrigued to see if this is a constant thing with Rigs or did I just get lucky.<br />
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I still have some items on the market, I monitor the prices, to make sure I'm the lowest in the station/system. Here's what's still for sale:<br />
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Hornet I - 55 units for sale, meaning 45 sold.<br />
Mjolnir Heavy Missile - 77,190 units for sale, meaning 22,810 sold.<br />
Small Capacitor Control Circuit I - 7 for sale, meaning 13 sold.<br />
Veldspar Mining Crystal I - 50 for sale, meaning 0 sold.<br />
Warrior I - 820 for sale, meaning 180 sold.<br />
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I'm cooking around some ideas for future blog posts. Is there anything you'd like to see other than just updates about WBI's Manufacturing progress? Don't worry, I'm going to continue posting my updates, just want to augment them with other posts.<br />
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As always, thanks for reading.<br /><br />Fly Safe.<br />
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Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com1tag:blogger.com,1999:blog-6354154344403443660.post-63812711372002111602012-12-23T20:43:00.000-08:002012-12-23T20:43:42.150-08:00Planetary InteractionI've been running PI nonstop (or as close to nonstop as I can) since I first set the whole system up as detailed <a href="http://wulfbrothers.blogspot.com/2012/12/planetary-interaction.html" target="_blank">here</a>. I wasn't thrilled with the system, and I'm still not. Today was the first pickup for the P2 materials, and the second for the P1 materials.<br /><br />Now, in my defense I found a routing problem I had messed up on one of the planets, I had a P1 product going to the wrong place, therefore slowing down P2 production.<br />
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Anyway, I braved the scary world that is low sec and went to retrieve my materials. I'm happy to say I didn't encounter any unfriendlies, and got all of my stuff off the planets, into my cargohold and to a trading hub.<br />
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I don't set up sell orders for this stuff, mainly because the volume that is moving through is really low. So, I just sell to the highest buy order.<br />
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I have four planets running as close to non-stop as I possibly can, mostly in 23.5 hour shifts, sometimes when I'll be around I lower the time and spend a little more time starting them up, getting those higher yielding first few cycles in.<br />
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Retrieving the materials cost me <b>4,081,500</b>. I then sold my <b>Rocket Fuel, Mechanical Parts, Coolant </b>and<b> Oxygen</b> for a grand total of <b>30,374,915.49</b>.<br />
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Taking into account what it cost in taxes to get the items off the planetary surface, I pulled in <b>26,293,415.49</b>.<br />
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I had made a run for the P1 materials a few days ago, selling a bunch of <b>Oxygen</b> for <b>7,767,868.30</b>. I don't have the tax number for that, I'm going to estimate it to be at about <b>1,300,000.00</b>.<br />
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This brings my approximate 10 day total to <b>32,761,283.79</b>.<br />
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Back in my previous post, I had approximated about <b>3,000,000 per day</b>. Turns out, I'm not too bad at math.<br />
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My current skill, Production Efficiency will be done in approximately three days. Once it's done, I'll be training one of the PI skills to L4, followed by Mass Production to L3, followed by the other PI skill to L4. This, I think, will be a great use of my skilling time to maximize profitability.<br /><br />I will then take a solid day to completely revamp my PI system in an attempt to make as much profit from it as possible. I'll probably be adding two more characters to the account in order to get them involved in PI as well, and get them making money for the account. If three characters each make what this one is making, that will translate into an extra 270,000,000 a month. However, I think I can do better. I saw a blog of someone in High Sec who made enough for a PLEX each month. I'm going to figure out if I can approach that type of profitability while still maintaining my relaxed PI play style.<br />
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I want this to be an augment to my income stream, not a major time-consumer.<br />
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As always, thanks everyone for reading. I read all your comments both here and on the EVE Forums.<br />
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Fly safe!Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com1tag:blogger.com,1999:blog-6354154344403443660.post-60981641990623733782012-12-23T09:01:00.000-08:002012-12-23T09:01:04.727-08:00It's been a few daysOne of the things I'm noticing about my life as a Manufacturer is that there's a bit of downtime. This will go down as my skills go up, but at the moment, I'm seeing quite a bit of downtime where there's nothing to do to help me achieve my goals.<br />
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The 1,000 Hobgoblins and 1,000 Warriors all finished the other day, and I moved them to sell. Here is the cost/profit breakdown:<br />
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Hobgoblin<br />
Material Cost: 1,589,560.00<br />
Manufacturing Cost: 29,645.12<br />
Broker Fee: 101,559.69<br />
Sales Tax: 210,000<br />
Total Cost: <b>1,930,764.81</b><br />
They are currently listed at 8,799.99 each. Meaning I'll get a lot of profit based on these (Again, I'm using an outdated Material Cost, explained in previous posts). As of this post, 328 units have sold.<br />
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Warrior<br />
Material Cost: 3,099,620.00<br />
Manufacturing Cost: 29,645.12<br />
Broker Fee: 89,391.54<br />
Sales Tax: 195,000<br />
Total Cost: <b>3,413,656.66</b><br />
They are currently listed at 13,000 each. Again, I'll get a lot of profit based on these prices (same outdated Material Cost). As of this post, 96 units have sold.<br />
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I'm selling the Mjolnir Missiles for 75 each. As of this post, 10,000/100,000 units have sold.<br />
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All of these items are profitable for me.<br />
<br />
So, I took a little gamble and bought a new BPO for Veldspar Mining Crystals. I paid 4.89 for a researched BPO. I immediately bought the materials to make 50 units to sell.<br />
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Veldspar Mining Crystal I<br />Material Cost: 999,700<br />
Manufacturing Cost: 1,198.42<br />
Broker Fee: 8,515.37<br />Sales Tax: 17,625<br />
Total Cost: <b>1,027,038.79</b><br />
Currently listed for 23,500, this is a razor thin profit margin. I probably shouldn't have bought this BPO, as it will turn out to be not profitable enough for me.<br />
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I have an employee now, and bought some ore from him. Much cheaper than it would cost me to buy the minerals on the market!<br />
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I'm going to do a PI update tonight. All my planets have been running for a while now. We'll harvest and sell tonight, see what kind of profit I've got on my hands.<br />
<br />
As always, fly safe.<br />
Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com0tag:blogger.com,1999:blog-6354154344403443660.post-63212296715399055202012-12-18T21:38:00.002-08:002012-12-18T21:38:51.044-08:00WBI is now manufacturing Missiles!The last two days of Industrialing have been good. Over on the <a href="https://forums.eveonline.com/default.aspx?g=posts&t=182818&find=unread" target="_blank">forums</a>, there's been a lively debate surrounding the idea that minerals you mine are free or not free.<br />
<br />
My position has been displayed a few times in that blog. I'm still working out everything that I'm thinking on that regard. I keep notes of my manufacturing in a journal, and then transcribe them here. So, this isn't all fresh thought, it represents things I've already written down.<br />
<br />
Anyway, I had a bunch of drones on the market when I last updated, I had just finished up 1000 hobgoblins and I was eager to get them on the open market. I got them listed and they lasted on the market for 25 minutes before all of them were bought up. This left 90 Acolytes and 90 Hornets still on the market for WBI.<br />
<br />
The 90 Acolytes were all purchased today. Interestingly, someone bought all 90 of them, but actually paid more for the last 22 than he did for the first 68. I'm not sure what exactly happened there, but I'll take the extra 8,714 ISK. I literally did nothing for that money.<br />
<br />
Once I saw how well the drones sold, I decided to make two more big batches. 1000 Hobgoblins and 1000 Warriors. I went shopping for minerals, and didn't find a price I liked for Isogen. I only needed 4,000 units, so I decided to mine for them. It would take me 6 minutes and I'd be done. No big deal there. Then, for some silly reason, I decided I didn't want to buy Tritanium. So, I spent about an hour mining. These don't have prices for the Tritanium, but I promise, I don't want to do that again.<br />
<br />
Hobgoblin I<br />
Material Cost: 1,589,560<br />
Manufacturing Cost: 29,645.12<br />
(Need to get the numbers for selling them later.)<br />
<br />
Warrior I<br />
Material Cost: 3,099,620.00<br />
Manufacturing Cost: 29,645.12<br />
(Again, I'll run numbers again once these are on the market)<br />
<br />
I set three goals on my list. One was to make a big batch of Warrior I's to sell in Amarr. See above, those are in the oven.<br />
<br />
Another goal was to go to Jita and find a researched BPO in my price range. I searched and searched, I took some ideas up with me, mostly rockets and missiles. I found a blueprint for Mjolnir Heavy Missile in Jita with good ME/PE for 5.5M. The price was right, so I went ahead and bought the BPO.<br />
<br />
I also accomplished my third goal which was to relist the Warriors from the previous screwup in Amarr. They all sold immediately.<br />
<br />
This morning, I decided to mine my Mackinaw full and sell the materials, this is one of those ways to make ISK while the baby is awake (We have a 7-month old in the house). I mined the thing full and sold all of the minerals with the exception of 2,000 Nocxium (which I'll get to in a moment).<br />
<br />
All told, WBI made an easy 26,000,000 this morning from me selling mats that were laying around.<br />
<br />
I hung onto the 2,000 Nocxium because I needed them for my next project. I could sell the Nocxium for 752.51, but to buy it, it would cost 757.00. So, I saved myself some ISK by "buying" from myself. I see now what the value of the minerals I mine is. In this case, about 10,000 ISK. I then bought some minerals on the open market (for less than what I sold my others for) and returned home to make my first batch of missiles.<br />
<br />
Mjolnir Heavy Missiles - 1,000 runs (100,000 missiles)<br />
Nocxium: 1,505,020.00<br />
Pyerite: 1,756,000.00<br />
Tritanium: 2,767,100.00<br />
Material Cost: 7,028,120.00<br />
Manufacturing Cost: 20,558.38<br />
(Market Fees, I'll figure out later, as with pricing. Have to check the market in Amarr).<br />
<br />
To cap off the night, I picked up the P1 materials I have, Oxygen and sold a big stack of them for 7,700,000 in my personal wallet.<br />
<br />
Some things I'm thinking about:<br /><b>Researc</b>h - I've checked all the lowsec stations in my immediate vicinity that have labs in them (Thank you <a href="http://www.ombeve.co.uk/Eve_Regions.pdf" target="_blank">Ombey</a>). They are all booked solid. This is something I'll have to really start to figure out.<br />
<b>Jump Clone</b> - My standings with Ishukone broke 8.0, meaning I can install my first jump clone with a skill book. I don't know what the whole benefit of jump clones is, but I imagine there's a good reason to work on this! What's the most effective way to use a jump clone for an Industrial player?<br />
<b>Advertisement</b> - Is anyone reading this willing to buy some ad space here? Prices would be pretty cheap right now, just something I'm thinking of.<br />
<br />
Fly safe, readers.Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com1tag:blogger.com,1999:blog-6354154344403443660.post-86519114628191038612012-12-17T16:29:00.002-08:002012-12-17T16:29:38.060-08:00Update!Good news!<br /><br />
All of the Warrior I drones that were on the market have SOLD. Well, almost all, I had a few that I only listed for a day, and they didn't all sell. In fact, I'm going to grab them and move them to Amarr to sell them, since I'm able to sell at a higher price there.<br />
<br />
My first batch of Hobgoblins is FINALLY ready for the market. I have 1000 little Norman Osbourne-sized drones ready to throw their little pumpkin bombs at all the baddies capsuleers may face.<br />
<br />
I'm actually going to increase the price to sell them a little bit, meaning I need to update my previous calculations:<br />
<br />
Material Cost: 0 (Yes, I know this is the subject of much debate, but I'm still using zero for this batch)<br />
Manufacturing Cost: 29,395.00<br />
Broker Fee: 47,106.28<br />
Sales Tax: 97,500.00<br />
Total Cost: 174,001.28<br />
Listed Price: 6,500,000 (6500 each)<br />
Profit: 6,325,998.72<br />
<br />
---<br />
<br />
<br />
<h3>
Current Project List</h3>
<br />Go to Jita and find a new BPO for production<br />
Make a batch of 1,000 Warrior I's to sell in Amarr<br />
Relist unsold Warrior I's in AmarrKiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com1tag:blogger.com,1999:blog-6354154344403443660.post-73653226744574418022012-12-16T19:10:00.003-08:002012-12-16T19:10:52.663-08:00More ManufacturingI'm still getting the hang of manufacturing. My first batch of Hobgoblins is still on the assembly line, it will finish up tonight at 1:00 in the morning. Work tomorrow morning means I won't be waiting up for them to wrap up.<br /><br />I'm not pleased with my PI right now, I'll be doing some more research and some more skilling in order to get what I want out of PI. If I get my skills up; I'll have more planets and more power to utilize in an effort to maximize profits. Once I'm done getting my main character up to par on PI, I'll begin work on the alts on this account.<br />
<br />
I also need to get some manufacturing skills built up on this account. I can only run three manufacturing jobs at a time, something I learned last night when I tried to get three sets of drones going and was rebuffed by my lack of skill (because I already had the Hobgoblins running).<br />
<br />
On the 15th, I made another set of Warrior I's to list in Tash-Murkon Prime. I bought the materials off the market, searching for the lowest prices possible. I actually bought much more than I needed, just so that I could sell the minerals at higher prices (which I knew I'd be able to do).<br />
<br />
Materials:<br />
Mexallon: Bought 22,845 units at 50.10 each: 1,144,534.50<br />
Nocxium: Bought 24,390 units at 726.85 each: 17,727,871.50<br />
Pyerite: Bought 1,605,295 units at 12.86 each: 20,644,093.70<br />
Tritanium: Bought 90,000 units at 5.50 each: 495,000<br />
<br />
Warrior I's:<br />
Material cost: 823,516.00<br />
Manufacturing cost: 3,864.54<br />
Broker Fee: 7,555.44<br />
Sales Tax: 16,500<br />
Total Cost: 851,435.98 (8,514.36 each)<br />
Listed Price: 1,100,000 (11,000 each)<br />
Profit: 248,564.01<br />
<br />
As of writing this, there are only 17 left.<br />
<br />
After getting the drones made and listed, I took the rest of the materials and sold them, expecting to make a profit:<br />
Mexallon: Sold 22,245 units at 56.71 each meaning I made 89,391.93.<br />
Nocxium: Sold 23,390 units at 746.33 each meaning I lost 214,959.85.<br />
Pyerite: Sold 1,604,695 units at 13.32 each meaning I made 263,012.91.<br />
<br />
Total profit from material flipping: 137,444.99<br />
<br />
I won't be doing this with materials ever again. It was a total waste of my time and ISK.<br />
<br />
As I mentioned earlier, I wanted to make three batches of drones when I went to bed in order to get them on the market this morning. I got two of them made, had to make one more batch this morning after I woke up. Here is the low down:<br />
<br />
Acolyte I - 100<br />
Material Cost: 413,974.00<br />
Manufacturing Cost: 3,864.54<br />
Broker Fee: 3623.55<br />
Sales Tax: 7499.99<br />
Total Cost: 428,962.08 (4,289.62 each)<br />
Listed Price: 4,999.99<br />
Total Profit: 71,036.92<br />
<br />
Hornet I <br />
Material Cost: 576,067.00<br />
Manufacturing Cost: 3,864.54<br />
Broker Fee: 6757.94<br />
Sales Tax: 13,987.50<br />
Total Cost: 600,676.98 (6,006.77 each)<br />
Listed Price: 9,325.00<br />
Total Profit: 331823.02<br />
<br />
Warrior I - 100<br />
Material Cost: 828,984.00<br />
Manufacturing Cost: 3,864.54<br />
Broker Fee: 8,153.01<br />
Sales Tax: 16,875.00<br />
Total Cost: 857876.55 (8,578.77 each)<br />
Listed Price: 11,250<br />
Total Profit: 267123.45<br /><br />
These drones are listed in Amarr, which should explain the price difference. <br />
<br />
A new character friend of mine joined WBI; he is planning on mining. I'll be buying some ore from him, but WBI doesn't make enough to buy all the ore he plans to mine.<br />
<br />
I'm going to be looking into getting a new BPO, possibly for some form of ammunition.Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com0tag:blogger.com,1999:blog-6354154344403443660.post-15058770712988445242012-12-14T22:17:00.000-08:002012-12-14T22:17:17.183-08:00Small Drone BatchI read all the comments on here, and on the EVE Forums today. I'd like to thank each of you who took the time to read.<br /><br />I did a little work today. I mined a little bit in the morning for some cash to insert directly to the corp. Total cash from my mining efforts was, <b>10,923,427.90</b>. This was deposited into the Industry Account.<br />
<br />
I decided to make a small batch (100) of <b>Warrior I</b> drones. I, again, used materials on hand, so I won't count the cost in my cost to build. Yes, I got a few comments about doing this, but it won't be a problem from here on out. And, while it may not represent what we consider a usual "profit per unit," it does represent the profit that WBI is making based on these drones.<br />
<br />
100 <b>Warrior I</b>'s<br />
Material Cost: 0<br />
Manufacturing Cost: 3,864.54<br />
Broker Fee: 7,555.44<br />
Sales Tax: 16,500.00<br />Total Cost (per Unit): 27,919.98 (279.20)<br />
Selling Price per Unit: 11,000 (slightly less than the regional average, will be the cheapest in this station)<br />
<br />
Total Profit Expected: 1,072,080.02<br />
<br />
I messed up and accidentally listed the drones for 1 day. Perhaps they'll sell, but, I'll probably have to relist them.<br />
<br />
After this, I sold all the materials that I had previously mined. <b>All of them</b>. This represented the largest influx of cash I've ever had, personally. Should give me some breathing room for a while.<br />
<br />
I did a little bit of work on PI, I'm completely unsatisfied with my results from last night's 4 hours worth of work. A simple 3 days worth of skilling could help, but I'm not sure if I'll like the results. One nice thing is that I don't have to pick up as often because P2 is much smaller yield!<br />
<br />
We'll see how the drones sell. The batch of <b>Hobgoblins</b> will be done soon, too. Then, I can get them on the market.Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com1tag:blogger.com,1999:blog-6354154344403443660.post-23619409801513259452012-12-13T23:17:00.000-08:002012-12-13T23:17:03.256-08:00Planetary InteractionI'll start by saying this, it's a good thing that once this is set-up, it's a pretty simple process to keep it going indefinitely. I'm not sure what the long-term Dust 514 ramifications will be on PI, but at this point, it's a pretty awesome and simple ISK maker.<br />
<br />
Up until now, I've basically made some big-time P1 centers. I have 4 planets that I can run, and they were each making P1 products. After three days of cycling, I sold <b>Precious Metals</b>,<b> Toxic Metals</b>,<b> Electrolytes </b>and<b> Reactive Metals</b> on the market for a total profit of <b>15,038,437</b>.<br />
<br />
So, the goal here was to change my set up to make P2 products. I wanted to do this without lifting my command centers, thus saving me some start-up cash.<br />
<br />
I was already using a Barren, an Ice and two Storm planets, which limited the P2 materials I could create.<br />
<br />
I decided to make <b>Mechanical Parts</b>, <b>Coolant</b>, and <b>Rocket Fuel</b>. The first two are both integral to making POS Fuel. For now, they'll be great to sell, but possibly at some point, they'll be good for actually making POS Fuel (That's a ways away, though).<br />
<br />
Mechanical Parts move relatively steady in the region, the lowest day in the last 10 was 1,000 units. Selling at an average of between 8,000 and 9,000. I'll have the ability to make about 120 per day. Without doing anymore work than clicking three times, I will make a million.<br />
<br />
Coolant moves even faster. The lowest day in the last 10 was more than 2,000 units. The price is about the same, and I'll produce at the same rate. That brings my total/day to <b>2,000,000</b>.<br />
<br />
Rocket Fuel does not move nearly as reliably. This may end up being something I don't continue making. It's okay for tonight, but I'll be keeping my eye on this to see if it's worth making, or if I shouldn't move my production elsewhere.<br />
<br />
Finally, I'm using my fourth planet to make <b>Oxygen</b>. It's a requirement for POS fuel. I should be able to produce about 2400 units a day. It sells at a price of 280, and moves in huge quantities, yesterday 270,000 units were sold. This means I should make an average of 672,000 a day. This is a free way to make nearly <b>3,000,000</b> each day.<br />
<br />
All that said, I'm not pleased. I want to increase production of the Mechanical Parts and Coolant. If I add another Advanced Processing Facility, I should be able to double what I'm earning. That'll require an extra level in the <b>Command Center Upgrades</b> skill (a mere 3 day, 6 hour skill boost). I'll queue it up once I get <b>Product Efficiency</b> to level 5 in about two weeks.<br />
<br />
Below, I'm adding a picture of my <b>Mechanical Parts</b> production center. I need more power to add more facilities, so I assume I'm going to get a backup at some point, the facilities won't be able to keep up. Once I get the upgrade, I should be able to start moving products at a better rate.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkC3QXxcU0bLfmuXh2Ed5SVMqrUgMt3-8eREtVNm1vfyGfVxuknI_BTjfgZzO2l2EVfGXTo1BNO4169HR4XVtUlzNpz3Urgr4sC94XQKvVIRzCuFE8auJHiBft_2jKcDj1kfVo1gRLz3uG/s1600/2012.12.14.06.01.59.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkC3QXxcU0bLfmuXh2Ed5SVMqrUgMt3-8eREtVNm1vfyGfVxuknI_BTjfgZzO2l2EVfGXTo1BNO4169HR4XVtUlzNpz3Urgr4sC94XQKvVIRzCuFE8auJHiBft_2jKcDj1kfVo1gRLz3uG/s1600/2012.12.14.06.01.59.jpg" height="360" width="640" /></a></div>
<br />I'll have a better idea after tomorrow night how this has worked. Although, a cursory glance tells me this may have been a bad decision. It looks like I was making 5,000,000 a day with the way I was doing things. The frustration is that there is a greater volume and therefore requires multiple trips. This new way should only require one trip. Maybe I actually had more sitting in the area than I thought, meaning this was more than three days worth of PI. If I did, in fact, just cut my profitability, I hope it's a temporary problem until I skill a little bit more. I should be able to add some power to what I'm making and then add another planet to the mix, there is another planet that would be greatly valuable to me in the production of P3 materials. The P3 materials sell for exponentially more than the P2. I'll be doing more research into all of this in the coming days. Once I get set up the way I want, I'll add some alts into the mix and get them on PI. This should increase profitability even more with just a few simple clicks each day.<br />
<br />
Special thanks to this <a href="http://www.hst-soft.de/korai/Eve_PI_Diagrams_v1_4.pdf" target="_blank">link</a> for the PI chart, makes life a lot easier.Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com2tag:blogger.com,1999:blog-6354154344403443660.post-89506303726971130002012-12-13T19:20:00.001-08:002012-12-13T19:20:37.201-08:00Getting started - Day One.Wulf Brother Industries opened its doors on December 12, 2012. Since then, we've been working to get our industrial queues set up for manufacturing.<br />
<br />
Since I've spent most of my New Eden life as a miner, I have a lot of minerals in reserve. My refining skills are super, and therefore I can mine a lot of my own materials. However, after perusing other Indy blogs, I've decided that I don't want to spend a lot of time mining. But, while I'm getting started in the Industrial world, it makes sense to continue mining.<br />
<br />
I donated 100,000,000 ISK to the corporation as seed money. I expect that I'll be paid back at some point.<br />
<br />
I also split the wallet into two divisions, the Master Wallet (taxes, rentals, etc) and the Industry Wallet. I split the money in half, 50,000,000 in each.<br />
<br />
This morning, December 13, I made the first corporate purchase, 4 BPO's.<br />
<br />
I purchased a BPO (50ME/30PE) for the following Drones:<br />
<br />
<b>Acolyte I</b><br />
<b>Hobgoblin I</b><br />
<b>Hornet I</b><br />
<b>Warrior I</b><br />
<b><br /></b>
The cost for the 4 blueprints was <b>10,000,000</b>. This represented a major investment for WBI, 10% of our starting cash-on-hand was now wrapped up in blueprints. (There was also a broker fee of <b>28,201.98</b> for accepting the contract)<br />
<br />
I checked the market for profitability and movability of these drones. Which ones was I relatively sure I could move fastest? I decided to make a batch of Hobgoblins. I used my personal minerals, which I have on hand, and set up a build for 1,000 Hobgoblins. They will be finished on <b>December 17, 2012 06:42 NET</b><br />
<br />
I then set about figuring out my costs.<br />
<br />
Material Cost: 0<br />
Manufacturing Cost: 26,395<br />
Total Cost: 26,395<br />
Cost per unit: 26.4<br />
<br />
The sell price for each will be 6,000. I'd like to see if they move at this price. If they don't, I'll rethink my price point, possibly even move the drones a few jumps to Amarr. I'll set them up for a week and see what happens.<br />
<br />
To set up the order it will cost:<br />
<br />
Broker Fee: 30,572.31<br />
Sales Tax: 90,000<br />
Total Market Cost: 120,572.31<br />
<br />
If I add my 2 cost totals together, I have a total cost of:<br />
<br />
<div style="text-align: center;">
146,967.31 or 146.97 per unit</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: left;">
This means we should make a total of <b>5,853.03</b> per unit, for a total profit of:</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: center;">
5,853,030</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: left;">
This would be more than half the initial investment returned to the corporation with the first batch.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
I'm excited and apprehensive.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
In order to not make the day a total waste, I also mined my Mackinaw full of Kernite, refined it and sold it for the corporation through buy orders. The net profit of this venture was: <b>7,342,891.31</b>.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
This leaves the Industry Wallet at <b>47,314,689.33</b> after day 1.<br /><br />I've had a cup of coffee and my PI is about to finish it's day-long cycle. I'll be selling what I got from there, and then reestablishing all of my PI in an attempt to make higher level products. Hope to see some solid results from that venture, too.</div>
Kiger Wulfhttp://www.blogger.com/profile/07704878604978812924noreply@blogger.com7